
cronodevir
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Everything posted by cronodevir
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What is 'smart disable'..maby we can start from there?
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Looking tracks for netlabel
cronodevir replied to cosmic_flower's topic in Music Making and Production/Industry
[edit]oops, delete this please! -
The Future of Home Studios!
cronodevir replied to pixxxan's topic in Music Making and Production/Industry
ogg vorbis i think its linux version of mp3 or something, its not too common -
psynews.org chat on irc? does it exist?..if not, is there another psy cokmunity with an IRC chat i coudl use for 'real time' views on my stuff.
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Looking tracks for netlabel
cronodevir replied to cosmic_flower's topic in Music Making and Production/Industry
i agree cosmic flower -
The Future of Home Studios!
cronodevir replied to pixxxan's topic in Music Making and Production/Industry
we will be makeing music with 15 bass lines, 38 leads, 12 pads, 17 diffrent 4/4 beat combinAtions, 6 climaxes, everything will be in .ogg format, average 80 minute song will be 5kb by this time music will be able to open wormholes, and where you end up all determines how leet the track is your average synth with have a polyphony of 48000, and 1000^1000000 voices,with 2048 programable [in c++++] oscililators, 15 LFO's, 200 new filter types, and an ADSR modulator with a new knob called 'P' for 'pwnage', it makes all shitty track genuinly pwn, [can be automated] track will be leet becasue they go from shitty2leet©®, becasue of this effect, people will liek music more, becasue they expeirnse the shity2leet©® effect in REAL TIME also, revewrb and chorus and delay will be obsolete, becasue there will be a synth for each thing [for instance, if you ahve a sound delay 5 times, there will be 5 synths in a layer, makeing the sound] lets see, oh yeah, songs will also change genra mid-track, what started as house, ends up as dark-gothic-progressive-psytrance all panning knobs will have many ways [no more lelft/right], you can pan left right up down in out insideout, outsidein, over under, infront and behind mgtriggergate will still be leet everyone will use fruityloops 20 brain-studio edition XXXXL [with WASP XXXL 8.0] [/endrant] -
I have begun work on my next track, its a spacy/acid type track, , i was wondering though, as i have not heard much psy, if someone could tell me, of any good tracks out there, that somewhat sound like my own stuff [strange question i might add!] I like my music, and want to know if there are others with a similar style also, as to the topic, i am asking if there is anyone who uses yahoo messenger or msn messenger, who would like to befreind me, and help give opinions on all my work, every song i make has MANY versions, so many to name, and i like to get opinions on them from people i know [without posting the track to half the world], most of the people i already have are Trance Addicts, and not 'too' into my music it seems. If anyone would like to become freinds with me and be a general information/opinion exchanger, i would greatly appreciate it, just PM me or post in thixs thread if ya want, thanks! Also, i posted this in the music makeing section, to attract those that actually make music, and who, ie. know what they are talking about.
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Looking tracks for netlabel
cronodevir replied to cosmic_flower's topic in Music Making and Production/Industry
if you can convert it, then by all means do so ! i will though, start saveing my project files should i send the 92kbit one in the mail? or can you get it from my site [you can download it] also, is there a mailing list? so i can recive info on what's going on with the project and the tracks? -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
i made music with fls4 on a 533mhz, with 129mb ram,you can do it! -
Looking tracks for netlabel
cronodevir replied to cosmic_flower's topic in Music Making and Production/Industry
oh my god well, turns out, i no logner have the project files for my Goa India track [the track sat on my computer a logn while after it was done], and the only mp3 i have is in 92kbit so, is there a way i can fix this? or am i just SOOL [shit out of luck]? [edit] don't scratch me off just yet, i found my experimental version, which was the last known save, i'll fix it, upload it to YSI, let you hear it, if you like, i'll make a 256kb version for you [edit2] damn, i doubt if i can make it exactly like the one you heard *cries*, when is the next time you will be accepting track? When the one i am working on [the new one] is done, could i possiably submit that one for evaluation and possiable acceptance? -
http://www.myspace.com/cronodevir all commnets and suggestions wanted please!
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The Future of Home Studios!
cronodevir replied to pixxxan's topic in Music Making and Production/Industry
folks who actually know how to make songs..not those people who get a buncho premade wav files, and push a buitton that arrenges them into a 'track' -
The Future of Home Studios!
cronodevir replied to pixxxan's topic in Music Making and Production/Industry
will be a bigger gap between the n00bs, and the elite -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
doesn't seem right imho, vsti's, don't need to load stuff and acess it later, unless you have 100 thousand presets, then it would load the presets into memory, but the actual turning information into sounds, has nothing to do with random access memory, sence your not saveing anything like a game for instance, , in a shooter, the only thing that uses RAM is the level and textures that are loaded, the engine itself doesn't use any of the RAM or better yet, calculator, uses no ram what so ever, and does pretty much the exact same thing a VSTi instrument does, only the VSTi turns it into sound, where the sound is then processed and outputed, not saved, when you turn the synth off, then back on, and play, the sound is recreated and processed, and sent to output again, not saved for later [u8nless you specify such as by saveing it to wav, and then, your saveing to HD, not ram, now if you open sampler, and load the wav, then the wav is loaded into RAM, so it can be accessed when ever the program needs it] [lol, i imagen everyone is SO used to useing .wav files, that they actually haven't ever tried makeing somethign without] i use NO WAV files what so ever [and when i do, its only percussion instaments, which are fucking tiny], i have 256mb RAM, and i can run atleast 10 instances of z3ta all playing at once + FX..without a single bump in the sound -
Looking tracks for netlabel
cronodevir replied to cosmic_flower's topic in Music Making and Production/Industry
in my sig is my page, listen to the track, if you think its worthy, i'll give you an mp3 for it, heh -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
a 5 dollar cheapo will be good enough, if your useing FLS i know though, reason actually USES the sound card i think...which is why one little key almost killed me, heh -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
sound card really...has hardly anything to do with it, espesially with fruityloops, 99.9% of what fruityloops needs is processor power -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
no, see how high your motherboard can support, then go from there, processors are interchangeable like video/sound cards and RAM too ya know! -
The Future of Home Studios!
cronodevir replied to pixxxan's topic in Music Making and Production/Industry
A computer the size of a toilet paper roll, produceing sounds that make all top artists today piss thier pants -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
i currently have a track with 18 channels, of nothign but sytrus, vanguard, and z3ta, plus some other little stuff, i have 256Mb ram, not a single bit of clutter my soundcard is a measly onbord chip, i even have a celeron processor... the only downside i know of it, it takes about 30 seconds to process before the song starts i doubt ram would help any, but it all depnds on what you want, i think the only reason they are sayign RAM, is becasue they believe you want to export all the chennls as wav and work from thier, but from what i understand, that is not what you wanted to do my specs btw: ------------------ System Information ------------------ Time of this report: 7/24/2006, 12:16:09 Machine name: N3V0B4 Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Language: English (Regional Setting: English) System Manufacturer: Dell Computer Corporation System Model: Dell DE051 BIOS: Default System BIOS Processor: Intel® Celeron® CPU 2.53GHz, ~2.5GHz Memory: 254MB RAM Page File: 253MB used, 978MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0904 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce FX 5200 Manufacturer: NVIDIA Chip type: GeForce FX 5200 ------------- Sound Devices ------------- Description: SoundMAX Digital Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01D51028&REV_02 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: smwdm.sys Driver Version: 5.12.0001.7000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/22/2005 11:08:40, 260224 bytes Other Files: Driver Provider: Analog Devices HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 100, 192000 Static/Strm HW Mix Bufs: 33, 32 Static/Strm HW 3D Bufs: 33, 32 HW Memory: 0 Voice Management: Yes EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: Yes, Yes Sensaura ZoomFX: Yes Registry: OK Sound Test Result: Not run -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
when you play a wav file in fruity, fruity loads the entier file into ram, thus if your playing with hundreds of wav files, you need more RAM..however, a synth, [like vanguard for instance] all the sound that comes from this , coems from vanguard, into fruity, through thr processor and out the speakers, there is nothing it needs to load, the sound is processed in real time you see? ram is for loading stuff, and then accessing it later [such as loading a wav file in fruity] with a wav, the sound is already made and saved, you just have to load it, but with a synth, your actually MAKING the sound from scratch, which is 100% processor power i personally don't use any wav files, exept for a few tiny precussion instraments -
Technical Question
cronodevir replied to electromonk's topic in Music Making and Production/Industry
better processor, vsti's don't use RAM...what do they have to store?..the choppyness comes from the CPU loading, i have used 32megs of ram, and still ran fruity just fine [i had an uber processor] -
Upgradeing from FLS6
cronodevir replied to cronodevir's topic in Music Making and Production/Industry
i don't want to sound like a n00b, but uh, i was playing with the reason and ableton demo for a long time and never seen any such thing..how do i find it? when you click a synth, you go to piano roll, and a sideways roll appears where you input notes, etc...this is what i am looking for, when it comes to final production, i don't like useing my keyboard becasue the times aren't exact -
Upgradeing from FLS6
cronodevir replied to cronodevir's topic in Music Making and Production/Industry
yeah, but is it better than fruity?..i don't want a tracker btw. [i am starting to remember why i only use fruity] its the only program with a piano roll, where you place notes etc at anylength....becasue i hate those grid things that have boxes going down that say [A#] [bb] [A#] etc...