Shaft Posted May 22, 2006 Share Posted May 22, 2006 Shaft, why dont you use Aux sends? 532884[/snapback] To be honest, I don't know. In some of my Combinator patches I might use a line mixer and use it there - but for me, it's one effect configuration per lead/pad/etc - gives me more control than say having one effect configuration for multiple leads/pads... Of course, if I only need a certain amount of effect on a devices, I'll use an aux send - but then I usually contain that within a line mixer inside a Combi patch, so you can't see those! Quote Link to comment Share on other sites More sharing options...
cronodevir Posted May 23, 2006 Share Posted May 23, 2006 Superwave Preformer is a beast. Quote Link to comment Share on other sites More sharing options...
Otto Matta Posted May 25, 2006 Share Posted May 25, 2006 530581[/snapback] Mike - I have that same processor. How is your CPU so strained? Quote Link to comment Share on other sites More sharing options...
Colin OOOD Posted May 25, 2006 Share Posted May 25, 2006 Mike - I have that same processor. How is your CPU so strained? 534956[/snapback] Mike sent me a different screenshot of the same project that shows a little more. Otto - you see all those MIDI tracks (14-36)? Each one is connected to a different VSTi. And let's just say that our Mike A isn't shy of using a VST plugin or two. Quote Link to comment Share on other sites More sharing options...
Otto Matta Posted May 25, 2006 Share Posted May 25, 2006 Mike sent me a different screenshot of the same project that shows a little more. Otto - you see all those MIDI tracks (14-36)? Each one is connected to a different VSTi. And let's just say that our Mike A isn't shy of using a VST plugin or two. 535002[/snapback] I see. That would make sense then - because it's a pretty powerful processor. Quote Link to comment Share on other sites More sharing options...
Getafix Posted May 27, 2006 Share Posted May 27, 2006 Here's mine: As you can see i leave a lot of my stuff in midi as my cpu load isn't so high..I should start to bounce stuff more though! Quote Link to comment Share on other sites More sharing options...
Colin OOOD Posted May 28, 2006 Share Posted May 28, 2006 Here's mine: As you can see i leave a lot of my stuff in midi as my cpu load isn't so high..I should start to bounce stuff more though! 536462[/snapback] If I might make a suggestion, using audio parts to group together eg. 8 bars worth of kickdrums, instead of having each one on its own in the arrange window, would make things much easier to handle and edit - ghost parts even more so. Quote Link to comment Share on other sites More sharing options...
Getafix Posted May 28, 2006 Share Posted May 28, 2006 Hmmm that's a good tip! Why didn't i think of that before? Is bouncing an 8 bar loop into a new audio file the only way to do this, or is there another way? I'm not sure what you mean by ghost parts though! EDIT: Ok just tried it out by right clicking & choosing audio --> bounce selection which works but there's another problem! Since my master fader is around - 10 db when it bounces the file it goes down by a few db's..Now if i pull the fader up to 0 db & bounce the file obviously it'll clip..Any clue how to get around this? Quote Link to comment Share on other sites More sharing options...
Colin OOOD Posted May 29, 2006 Share Posted May 29, 2006 Select 8-bar's worth of kick-drums, right-click: Audio -> Events to Part Your kicks are now inside an 'audio part', which is basically a container that groups a one or a number of audio events together as one. You can edit the clips inside it by double-clicking, which brings up the audio part editor, and remove the part (returning the clips to the arrange window as they were before) by right-clicking Audio -> Dissolve Part. A 'ghost copy' is a copy of an object that refers to the same data as the original; ie. if you change the copy, the original changes too, and vice versa. Very useful for repeated riffs, eg. long stretches of similar kickdrums. Where the default key modifier for a normal copy is alt-drag, the default SX modifier for a ghost copy is shift-alt-drag. Ghost copies are distinguished by italic names. If you want to make a change to just one ghost copy and leave the rest as they are, you can convert the ghost part to a real part by selecting it and right-clicking Edit -> Convert to Real Copy; any changes you now make to this object are not reflected in the other copies. It's vitally important that you keep track of which parts are ghost copies and which are real, as it's easy to mess up your track badly by making large changes to ghost copies without converting them to real ones first. Used properly however, they are an incredibly powerful tool. Quote Link to comment Share on other sites More sharing options...
Getafix Posted May 30, 2006 Share Posted May 30, 2006 Select 8-bar's worth of kick-drums, right-click: Audio -> Events to Part Your kicks are now inside an 'audio part', which is basically a container that groups a one or a number of audio events together as one. You can edit the clips inside it by double-clicking, which brings up the audio part editor, and remove the part (returning the clips to the arrange window as they were before) by right-clicking Audio -> Dissolve Part. A 'ghost copy' is a copy of an object that refers to the same data as the original; ie. if you change the copy, the original changes too, and vice versa. Very useful for repeated riffs, eg. long stretches of similar kickdrums. Where the default key modifier for a normal copy is alt-drag, the default SX modifier for a ghost copy is shift-alt-drag. Ghost copies are distinguished by italic names. If you want to make a change to just one ghost copy and leave the rest as they are, you can convert the ghost part to a real part by selecting it and right-clicking Edit -> Convert to Real Copy; any changes you now make to this object are not reflected in the other copies. It's vitally important that you keep track of which parts are ghost copies and which are real, as it's easy to mess up your track badly by making large changes to ghost copies without converting them to real ones first. Used properly however, they are an incredibly powerful tool. 537499[/snapback] Woaaah you've made my day!! Excellents tips man you've just revealed a whole new world in SX that i didn't even know existed! Sweet!!! You da man! Quote Link to comment Share on other sites More sharing options...
Mike A Posted May 30, 2006 Share Posted May 30, 2006 I see. That would make sense then - because it's a pretty powerful processor. 535334[/snapback] exactly. Quote Link to comment Share on other sites More sharing options...
NEMO.BOFH Posted January 26, 2007 Share Posted January 26, 2007 Very cool thread, I will post some screenshots as well later on Quote Link to comment Share on other sites More sharing options...
SeaWasp Posted January 27, 2007 Share Posted January 27, 2007 Trackers ftw!!! latest track is on that... okay... fair enough, I'm a panzerdelay whore... Quote Link to comment Share on other sites More sharing options...
artifact303 Posted January 27, 2007 Share Posted January 27, 2007 Quote Link to comment Share on other sites More sharing options...
alleycat Posted January 28, 2007 Share Posted January 28, 2007 I'll have a nice Renoise shot for ya soon! Not as pretty as some of these, but it works. For now. Quote Link to comment Share on other sites More sharing options...
Veracohr Posted January 29, 2007 Share Posted January 29, 2007 Quote Link to comment Share on other sites More sharing options...
Otto Matta Posted January 29, 2007 Share Posted January 29, 2007 Robotfart? Hehe. Quote Link to comment Share on other sites More sharing options...
Veracohr Posted January 29, 2007 Share Posted January 29, 2007 Robotfart? Hehe. Yeah, there's one sample that came with Reason that sounds just like a robot fart to me, so that's what I call the track when I use that sample. Quote Link to comment Share on other sites More sharing options...
AppA Posted January 29, 2007 Share Posted January 29, 2007 Holy crap, I think this is how I won't use FLS for a while Do you also have some finished songs? @ Taika-Kim, listening now to Goddess Guerrilla album, amazing how you've achieved that on a open source prog Quote Link to comment Share on other sites More sharing options...
NEMO.BOFH Posted January 29, 2007 Share Posted January 29, 2007 Holy crap, I think this is how I won't use FLS for a while Do you also have some finished songs? @ Taika-Kim, listening now to Goddess Guerrilla album, amazing how you've achieved that on a open source prog Its not the tool you are using, its the fool thats using it that matters Quote Link to comment Share on other sites More sharing options...
Reznik Posted January 29, 2007 Share Posted January 29, 2007 there you go Quote Link to comment Share on other sites More sharing options...
nomis Posted January 29, 2007 Share Posted January 29, 2007 This project is a new one so it doesnt have alot of tracks but its done in sonar 6. Nobody else using sonar? im liking it more and more Quote Link to comment Share on other sites More sharing options...
NEMO.BOFH Posted January 29, 2007 Share Posted January 29, 2007 This project is a new one so it doesnt have alot of tracks but its done in sonar 6. Nobody else using sonar? im liking it more and more you posting this made me listen to one of your tracks, sounds great Quote Link to comment Share on other sites More sharing options...
X-scream Posted January 29, 2007 Share Posted January 29, 2007 final state! most stuff is bounced Quote Link to comment Share on other sites More sharing options...
artifact303 Posted January 29, 2007 Share Posted January 29, 2007 Holy crap, I think this is how I won't use FLS for a while Do you also have some finished songs? yes I have, check in music promotion, there is a topic (My new song: The Ancestors) where you will find the song that is on the screenshot. Quote Link to comment Share on other sites More sharing options...
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