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Super Collider...


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Guest Andreas of Amygdala

Does anyone of you program supercollider? I just started trying figuring it out, but I have some very basic problems passing arguments to functions... If you know anything about it, please have a look here:

 

(

var soundFunc, env;

env = Env.perc(0, 1, 1, -8);

 

// Function for simple PWM note

soundFunc = { arg freq = 220;

EnvGen.ar(

env,

Pulse.ar(freq, 0.5 + (0.2 * SinOsc.ar(3)) )

)

};

 

Synth.play(soundFunc(220))

 

)

 

 

- Why doesn't the integer 220 get passed to the soundFunc-function as the freq-variable?!?

 

Thanks in advance...

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hey man....... sorry but i can't help you. I just noticed the post and wanted to ask what exactly is supercolider. Do I understand correctly and this is a programing language specializing in audio? If so, where can I get information about it?

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Guest Andreas of Amygdala

Yep... Actually, it's part of the reason I switched to mac - this language seems imensly promising. There are classes ready-made for oscilators, filters, envelopes, different control structures, MIDI-capabilities, on so on. Easy to use (when learned of course, I have probs...) - fast compilation, gooood tutorial... It's all there.

 

- And it's completely free :), but alas... Just for mac...

 

.oO Andreas Oo.

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I went to the Super Collider site and was thrilled to find that it is Smaltalk based. My dad is an expert on smaltalk and has been working with it for many years so I got the chance to know this great programing languange.

 

What is the minimum Mac I need to run SuperCollider ? Do compiled projects work on Windows platforms?

 

Thanks,

 

Kits

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Guest Andreas of Amygdala

So far, I haven't been able to figure out whether or not it's possible to compile to binary code - the execution of my own programs have all been done from SuperCollider itself - but I don't know if you can create actual applications. But my guess is, if you can, it won't run on a windows based machine....

 

.oO Andreas Oo.

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