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infected mushroom stuttering effect


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Guest red13

Hi, I have a question, maybe some of you know. How does Infected Mushroom get that "stuttering" effect? You know what I'm talking about. In many of the leads in their tracks, it sounds like they stutter a note, like its being played numerous times in a second before they release it and play it normally. It sounds like something being ripped. Also on the vocal sample in "Dracul" right before it breaks back into the main beat, it stutters. Is there a plugin of some sort for Cubase which can achieve this? Is it possible to do something similar in Reason? Thanks!

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maybe not the ideal and proper way to do it, but try turning the decay, sustain and release down, and program the lead to do lots of short notes.v simple, but maybe not exactly what you're after. it'll work with some sound better than others

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u need a gate plug-in for this

 

here is a post taken from www.isratrance.com about how u can do this in logic

 

in logic here is how you can do it:

1: insert a noisegate on the track you want to gate.

2:insert an exs24 on an instrument track and instead of the track

coming out on output 1/2 select an unused bus instead.

3:now set the sidechain input on the gate to the selected bus and make

sure that the bus´s output is set to none.

4:it doesn´t really matter what sample you have loaded in the exs the

default sine should do ok!

5:make a part with some notes in it and play it on the sampler, this is

just to have something to fine tune the gate´s response with.

6:fiddle around with the gates threshhold/release and the reduction

thingie untill you get the desired effect. for the record the chopping

is not as sharp as for example in acid but it does have it´s uses,and is

a good exercise in mixer routing that can also be used in the "real world".

the sound remind a lot of the rythmic choppy pads and voices on the shpongle

albums...very soft

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  • 2 weeks later...

an easy way if yer controlling the synth with midi is to use midi cc #7, and draw out like this |¯|_|¯|_|¯|_|¯|_|¯|_|¯|_|¯|_|¯|_|¯|_ so that the volume is going from full volume (or whatever you want) to 0 again and again. i use cakewalk 6 from 1997 & it is really easy in piano roll view. however cakewalk gets worse every year so it might be harder to do now. this is for the like.. old-school stutter you hear in all your old rave and early trance records and stuff. i don't know which infected effect you're talking about though cause i haven't listened to that stuff much. so as for the timing, if you want a 16th note stutter, make it so that the on part is a 32nd and the off part is a 32nd, which adds up to a 16th. or for an 8th note stutter go a 16th on 16th off etc. you can do this for any speed fast or slow and it doesn't have to be all the way on and off... but it gets a bit tedious to draw out all those ccs on the graph. if you're making a stutter where the speed doesn't change it's easy though. oh also you can try stuttering the filter open and shut with another cc # or something different like that for something fun.

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  • 2 weeks later...
Guest Subatomic Vision

It's really easy when you just use a square LFO and change shapes now and then change the LFO every now and then to keep that shit running. I like doing my own fx instead of copying other ones. If it's for practice I can understand, but even then you should've just thought about it ... and then you prolly would have known...

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  • 4 weeks later...
Guest Trance-Porter

Hey Dude

 

My opinion to do this on the easiest way is, to set the MIDI signs in the MIDI matrix on the wished note on the length of 1/32 or 1/64!! It's like you would do a bassline, only over the used sampler/synth with always changing notes!!! The Square LFO has the problem, that it is to regular. With the MIDI signs you can put on the length of the note and the also the note itself.

For example: 1/64 On C3

1/64 Break

1/64 On C3

and so on and on and on.....

 

Hope it helped!!

 

Greez

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  • 4 weeks later...

WRONG, it started as a drummers effect called FLAM, the ability to make a certain section speed up or down creating the 164note effect, this can be done in any capable tempo altering sequencer that wont effect the pitch,like cubase,reason,logic,cakewalk etc.theirs no real tutorial on how this is done however, if you have reason 2.5 you can pull up redrum computer.and on top of the buttons you will see a setion called flam,program a hihat at regular intervals hit the little red dot above 1 on the programed steps and turn the flam knob to about 75% or the 3 oclock position and "wella"

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